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Godot Multiplayer Server-Client Tutorial | Godot Dedicated Server #1



In this Godot Tutorial, I will teach you how to set up a Dedicated Godot Multiplayer Server.

Once you have explored various Godot Tutorials, you may be dreaming of taking your GameDev to the next step and create a multiplayer game. In this first Godot Tutorial in a series of tutorials on Godot Multiplayer, I will teach you how to set up a server, a client, and establish a connection between the two. After that, we take a look at the basics of communication between the Client and the Server when the game is running.

00:00 Intro
01:42 Setting up Workspace
02:49 Setting up the Server
07:13 Setting up the Client
11:48 Testing the Connection
16:47 Client Tour
24:03 Communication Example
38:22 Demonstration
39:24 Security Disclaimer

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GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing me to dive deeper into Godot’s features.

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Some of these links go to one of my websites and some are affiliate links where I’ll earn a small commission if you make a purchase at no additional cost or disadvantage to you. You will receive the same price and service.

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